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WCS Races, LOTR: Uruk Hai

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Группа: <Main Admin>

Второй флудер
Ссылка на Сообщение #1 сообщение 17.2.2010, 17:06
LOTR: Uruk Hai
LOTR Race: Uruk Hai

You can see skills on LOTR Studio WiP page!
Script Code:

CODE
"7"
{
"name" "Uruk Hai"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "90"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "6"
"skillnames" "Berserker Sword|Berserker Jump|Berserker Stance"
"skilldescr" "More Damage|Lower gravity, Speed|Speed boost"
"skillcfg" "player_attacker|player_spawn|player_ultimate"

"skill1_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15|es_xset hell_damage 0;es_rand hell_damage 9 19|es_xset hell_damage 0;es_rand hell_damage 10 23"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"

"skill2_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.32|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.36|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.40|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.50"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(userid) 1 #orange Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"

"skill3_setting" "es_xset wcs_duration 2|es_xset wcs_duration 3|es_xset wcs_duration 4|es_xset wcs_duration 5|es_xset wcs_duration 6|es_xset wcs_duration 6.5"
"racealias_invspb4" "es est_setplayercolor event_var(userid) 255 0 15 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 255 0 15 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 255 0 15 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 255 15 55 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 255 25 55 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 255 55 55 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 255 100 100 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 255 155 155 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 255 200 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 255 225 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 255 225 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 255 255 255 220 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"skill3_cmd" "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_7.wav;es_xtell server_var(userid) #multi #lightgreen : Got a #green speed boost #lightgreen for #green(wcs_duration) seconds.;es est_speed server_var(wcs_userid) 3.0;es es_xdelayed server_var(wcs_duration) est_speed server_var(wcs_userid) 1.0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreen : becoming #green slow #lightgreen again ...;racealias_invspb4"
"skill3_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(wcs_userid) 3 3 3 50 255 0 25 255;es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 550 100 5 750 200 0 155 115 100 200 30"
"ultimate_cooldown" "15"
}
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