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Action Scripts, Spawnz's bunnyhop script fixed

<-MonsterKill->
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Второй флудер
Ссылка на Сообщение #1 сообщение 4.4.2010, 15:11
Spawnz's bunnyhop script fixed

THIS SCRIPT WAS ORIGINALLY WRITTEN BY SPAWNZ!!

I fixed the toggle, so now pressing the "end" key will toggle the script on and off

Here's an alternative download link if you are too computer-inexperienced to make config files and write scripts:
]]>http://depositfiles.com/files/m94gc6gmr]]>
CODE
Make a file called "bhop.cfg" and put this in it:

// BunnyHop Alias's
alias dev1 "developer 1"
alias dev0 "developer 0"
alias spwz "+jump; wait; -jump; wait"
alias spwz1 "+right; spwz; spwz; spwz; spwz; spwz"
alias spwz2 "+left; spwz; spwz; spwz; spwz; spwz"
alias spwz3 "spwz; spwz; spwz; spwz; spwz"

// The BunnyHop
alias mw1 "-moveright; +moveleft; spwz2; -left; spwz3; -moveleft"
alias mw2 "-moveleft; +moveright; spwz1; -right; spwz3; -moveright"

// BunnyHop Switches
bind mwheelup "mw1"
bind mwheeldown "mw2"

// Reset Binds
alias reb1 "bind MWHEELDOWN +reload"
alias reb2 "bind MWHEELUP invprev"
alias reb "reb1; reb2"

// Switch Bind (Painless's fix here biggrin.gif)
alias sb "sb1"
alias sb1 "reb; alias sb sb2; dev1; echo BHOP: OFF!"
alias sb2 "exec JumpyBunny.cfg; alias sb sb1; dev1; echo BHOP: ON!"
bind "END" "sb"

// Command
r_decal_cullsize 1
------------------------------------------------


Make a file called "JumpyBunny.cfg" and put this in it:

// Painless's toggle fix biggrin.gif
bind mwheelup "mw1"
bind mwheeldown "mw2"


------------------------------------------------


Make a file called "autoexec.cfg" and put this in it:

exec bhop.cfg
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