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#1
4.4.2010, 14:31
Cl_wpn_sway_interp Switcher
This is my script for change the "cl_wpn_sway_interp" it's the movement of arms. The original of Counter Strike Source is "cl_wpn_sway_interp 0.1" .
Arms rock with the movements of mouse. But these balance can be stopped, as on 1.6, so the command is cl_wpn_sway_interp 0
Having a preference for cl_wpn_sway_interp 0.1 with the awp and cl_wpn_sway_interp 0 with the rifles I thus created this script
This is my script for change the "cl_wpn_sway_interp" it's the movement of arms. The original of Counter Strike Source is "cl_wpn_sway_interp 0.1" .
Arms rock with the movements of mouse. But these balance can be stopped, as on 1.6, so the command is cl_wpn_sway_interp 0
Having a preference for cl_wpn_sway_interp 0.1 with the awp and cl_wpn_sway_interp 0 with the rifles I thus created this script
CODE
// SCRIPT \\
bind "l" interp0
alias interp0 "cl_wpn_sway_interp 0 ; bind l interp1"
alias interp1 "cl_wpn_sway_interp 0.1 ; bind l interp0"
// INSTRUCTIONS \\
The key "l" is just an example, you can change it.
If you want to change, there are three things to be changed
Exemple without Key
bind "-->YOUR KEY<--" interp0
alias interp0 "cl_wpn_sway_interp 0 ; bind -->YOUR KEY<-- interp1"
alias interp1 "cl_wpn_sway_interp 0.1 ; bind -->YOUR KEY<-- interp0"
// WHERE \\
Create a file in cstrike\cfg called autoexec.cfg do this by using notepad.
bind "l" interp0
alias interp0 "cl_wpn_sway_interp 0 ; bind l interp1"
alias interp1 "cl_wpn_sway_interp 0.1 ; bind l interp0"
// INSTRUCTIONS \\
The key "l" is just an example, you can change it.
If you want to change, there are three things to be changed
Exemple without Key
bind "-->YOUR KEY<--" interp0
alias interp0 "cl_wpn_sway_interp 0 ; bind -->YOUR KEY<-- interp1"
alias interp1 "cl_wpn_sway_interp 0.1 ; bind -->YOUR KEY<-- interp0"
// WHERE \\
Create a file in cstrike\cfg called autoexec.cfg do this by using notepad.