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#1
28.3.2010, 10:10
Watermelon Explode +Trigger
This script is like watermelon surprise but it isn't. It spawns a watermelon and u have to shoot it to trigger it. It explodes. You can spawn many without being killed yourself. Its fun ! Copy script and paste into notepad and save as "explode.cfg"
Put the cfg file into cstrike cfg directory. Go in-game and bind: bind "(key)" "exec explode"
GO BLOW PEOPLE UP.
P.S Set it around places where people might go and camp. Then when the person reaches the melon, shoot the melon and say bye to him.
Script Code:
This script is like watermelon surprise but it isn't. It spawns a watermelon and u have to shoot it to trigger it. It explodes. You can spawn many without being killed yourself. Its fun ! Copy script and paste into notepad and save as "explode.cfg"
Put the cfg file into cstrike cfg directory. Go in-game and bind: bind "(key)" "exec explode"
GO BLOW PEOPLE UP.
P.S Set it around places where people might go and camp. Then when the person reaches the melon, shoot the melon and say bye to him.
Script Code:
CODE
prop_physics_create props_junk/watermelon01.mdl
wait
ent_setname melon
wait
ent_fire melon addoutput "exploderadius 250"
wait
ent_fire melon addoutput "explodedamage 999999999"
wait
ent_setname melon
wait
ent_fire melon addoutput "exploderadius 250"
wait
ent_fire melon addoutput "explodedamage 999999999"