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#1
28.1.2010, 22:05
5-7 STARS M9 Berreta
Heres what you need to fix the skin and make it work like nothing else:
1. The Berry Burton STARS M9 skin for the 5-7
2. The Kimber SWAT skin for the USP
3. My Script Fix Found here
How to do it:
Install the 5-7 skin as normal, then save the script into:
Steam/Steam Apps/"Your Name"/Counter-Strike/Cstrike/Scripts/Weapon/
save the text file as "fiveseven". the easy way to get the right file type is simply open up one of the other script files then open a new one from inside the window. Copy the script fix from below then "Save As" fiveseven. WARNING DO NOT CLICK SAVE! REMEMBER CLICK SAVE AS! if there is already a file in the folder titled fiveseven then overwrite it.
From here move back to cstrike and go into the sounds folder, now if you installed the the fiveseven skin corectly then in side the "weapons" folder will be the "fiveseven" folder containg all the .wav's for your new skin.
In a sperate window open the skin for the Kimber SWAT, and find the sounds folder that has all the .wav's in it. copy the souns "usp_sliderelease.wav" into yuor fiveseven sounds folder. then guess what your done! that simple, yes i know long winded but nessary.
ok here is my script fix:
Heres what you need to fix the skin and make it work like nothing else:
1. The Berry Burton STARS M9 skin for the 5-7
2. The Kimber SWAT skin for the USP
3. My Script Fix Found here
How to do it:
Install the 5-7 skin as normal, then save the script into:
Steam/Steam Apps/"Your Name"/Counter-Strike/Cstrike/Scripts/Weapon/
save the text file as "fiveseven". the easy way to get the right file type is simply open up one of the other script files then open a new one from inside the window. Copy the script fix from below then "Save As" fiveseven. WARNING DO NOT CLICK SAVE! REMEMBER CLICK SAVE AS! if there is already a file in the folder titled fiveseven then overwrite it.
From here move back to cstrike and go into the sounds folder, now if you installed the the fiveseven skin corectly then in side the "weapons" folder will be the "fiveseven" folder containg all the .wav's for your new skin.
In a sperate window open the skin for the Kimber SWAT, and find the sounds folder that has all the .wav's in it. copy the souns "usp_sliderelease.wav" into yuor fiveseven sounds folder. then guess what your done! that simple, yes i know long winded but nessary.
ok here is my script fix:
CODE
"weapons/fiveseven/1911slideback.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideback.wav"
}
"weapons/fiveseven/1911slideforward.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideforward.wav"
}
"weapons/fiveseven/clipin.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipin.wav"
}
"weapons/fiveseven/clipout.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipout.wav"
}
"weapons/fiveseven/usp_sliderelease.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/fiveseven-1.wav"
}
"weapons/fiveseven/fiveseven-2.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/fiveseven-2.wav"
}
"weapons/fiveseven/clipin.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipin.wav"
}
"weapons/fiveseven/clipout.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipout.wav"
}
"weapons/fiveseven/1911slideback.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideback.wav"
}
"weapons/fiveseven/1911slideforward.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideforward.wav"
}
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideback.wav"
}
"weapons/fiveseven/1911slideforward.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideforward.wav"
}
"weapons/fiveseven/clipin.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipin.wav"
}
"weapons/fiveseven/clipout.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipout.wav"
}
"weapons/fiveseven/usp_sliderelease.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/fiveseven-1.wav"
}
"weapons/fiveseven/fiveseven-2.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/fiveseven-2.wav"
}
"weapons/fiveseven/clipin.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipin.wav"
}
"weapons/fiveseven/clipout.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/clipout.wav"
}
"weapons/fiveseven/1911slideback.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideback.wav"
}
"weapons/fiveseven/1911slideforward.wav"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "weapons/fiveseven/1911slideforward.wav"
}