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#1
28.1.2010, 21:43
burst 2ndary
CODE
For every gun you have a 2ndary now. 1 that shoots fast (spraying for up close) and the 2nd 1 is a burst (long distance shoots 2 bullets from 1 click).
i binded this to mouse2 so if u have a glock or something it will change it to burst. Ive tested this and it works preaty good and its clean.
i got most of this script from another 1 and just added on some stuff i thought u might want this so im just adding it. ( i dont take all the credit).
SCRIPT IS THERE
alias "wait5" "wait; wait; wait; wait; wait";
alias "burst" "+attack; wait5; -attack; +attack; wait5; -attack; +attack; wait5; -attack";
alias "+normal" "+attack";
alias "-normal" "-attack";
alias "burst_bind" "cl_crosshairscale 4000; bind mouse1 burst; bind mouse2 normal_bind; +attack2; wait5; -attack2"
alias "normal_bind" "cl_crosshairscale 1800; bind mouse1 +normal; bind mouse2 burst_bind; +attack2; wait5; -attack2"
bind "mouse2" "burst_bind"
its like haveing a special function for every gun.
i binded this to mouse2 so if u have a glock or something it will change it to burst. Ive tested this and it works preaty good and its clean.
i got most of this script from another 1 and just added on some stuff i thought u might want this so im just adding it. ( i dont take all the credit).
SCRIPT IS THERE
alias "wait5" "wait; wait; wait; wait; wait";
alias "burst" "+attack; wait5; -attack; +attack; wait5; -attack; +attack; wait5; -attack";
alias "+normal" "+attack";
alias "-normal" "-attack";
alias "burst_bind" "cl_crosshairscale 4000; bind mouse1 burst; bind mouse2 normal_bind; +attack2; wait5; -attack2"
alias "normal_bind" "cl_crosshairscale 1800; bind mouse1 +normal; bind mouse2 burst_bind; +attack2; wait5; -attack2"
bind "mouse2" "burst_bind"
its like haveing a special function for every gun.