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Weapon Scripts, Increased Weapon's Damage scri

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Ссылка на Сообщение #1 сообщение 27.1.2010, 20:38
Increased Weapon's Damage scri
Counter-Strike Source/cstrike/scripts.
All weapons can be bought in both teams
example. your team is CT and you want buy Ak-47 or another terrorists' weapons,
type buy ak47
make a new notepad

example shown in the script code...

then save it and rename it to weapon_ak47...
weapon_xm1014
weapon_m4a1
weapon_m3
weapon_mac10
weapon_Awp
weapon_scout
weapon_aug

if wan u all changed weapon damage... go to


]]>http://files.filefront.com/css+weapon+dama...;/fileinfo.html]]>
CODE
Bind p "impulse 101"
buy weapon
buy ak47
bind o "buy weapon"
------------
ak47
m4a1
tmp
awp
scout
galil
g3sg1
famas
aug
ump45
usp
glock
p228
fiveseven
mac10
p90
mp5navy
sg552
sg550
m249
elite
deagle
m3
xm1014
-------------

---------------The Script----------------





for ak47

WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Rifle"
"WeaponPrice" "100"
"WeaponArmorRatio" "9.55"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "4"
"Team" "Any"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ak"
"MuzzleFlashScale" "1.5"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "2"
"Damage" "999"
"Range" "9999"
"RangeModifier" "0.965"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyDivisor" "200"
"AccuracyOffset" "0.5"
"MaxInaccuracy" "1.5"
"TimeToIdle" "1.9"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_AK47"
"viewmodel" "models/weapons/v_rif_ak47.mdl"
"playermodel" "models/weapons/w_rif_ak47.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_AK47.Single"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
//Weapon Select Images
"weapon"
{
"font" "CSweaponsSmall"
"character" "B"
}
"weapon_s"
{
"font" "CSweapons"
"character" "B"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-9 -3 -13"
Maxs "30 11 0"
}
World
{
Mins "-9 -9 -9"
Maxs "30 9 7"
}
}
}


---------------------------end of ak47-----------------------

----------------------script for xm1014-----------------
WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Shotgun"
"WeaponPrice" "200"
"WeaponArmorRatio" "9.0"
"CrosshairMinDistance" "9"
"CrosshairDeltaDistance" "4"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "xm1014"
"MuzzleFlashScale" "1.3"

"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "1"
"Damage" "9999"
"Range" "9999"
"RangeModifier" "0.825"
"Bullets" "9"
"CycleTime" "0.15"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_xm1014"
"viewmodel" "models/weapons/v_shot_xm1014.mdl"
"playermodel" "models/weapons/w_shot_xm1014.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "32"

"primary_ammo" "BULLET_PLAYER_BUCKSHOT"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_XM1014.Single"
special3 Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "]"
}
"weapon_s"
{
"font" "CSweapons"
"character" "]"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "J"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-13 -3 -11"
Maxs "29 10 0"
}
World
{
Mins "-4 -8 -4"
Maxs "30 8 6"
}
}
}


----------------end script for xm1014---------------


Note : do NOT WRITE END SCRIPT FOR XM1014!!!!!!!!!!!!!!!!!
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