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Weapon Scripts, 1shot/3shot/Auto Toggler

<-MonsterKill->
Группа: <Main Admin>

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Ссылка на Сообщение #1 сообщение 27.1.2010, 20:28
1shot/3shot/Auto Toggler
HOW TO INSTALL
1. Create a new CFG file named burst.cfg in the CFG folder in your CS:S folder (usually C:\\Program Files\Steam\steamapps\USERNAME\counter-strike source\cstrike\CFG)
2. Paste the code below into burst.cfg.
3. Type exec burst.cfg into autoexec.cfg (if you don't have an autoexec.cfg then simply make a new cfg file with that title)
4. Save the files and you are good to go.
5. If you don't want to use autoexec.cfg then open up valve.rc with your program of choice (I use Dev C++ and where it says
// run a user script file if present
exec autoexec.cfg

Add this underneath exec autoexec.cfg

exec burst.cfg


The script code explains how to determine how many waits you need.

If you need any help email me at the email address provided in the code.

The reason I made this script is I havn't seen any burst fire scripts for people who have high framerates (100+) and for one reason or the other cannot have VSYNC enabled.

If you modify this script or base a script you make off this please give me credit.
CODE
//***2cheeses1cracker***
//***Burst Fire Script for High Framerates***

// If you have any questions or problems with this script
// The fastest way to get in touch with me is to email me
// at gunnarj(@)godlypwnageDOTcom (remove the parenthesis around @ and // replace DOT with a period)
echo
echo
echo ***Burst script loaded***
echo
echo

// Wait commands (change depending on framerates)
// s=w/f
// s = seconds (in this case .05)
// w = amount of waits you need
// f = you're average FPS
// ***EXAMPLE***
// .5 = w / 100
// .5x100 = 50
// w = 50
// So at 100 FPS in order to cause a wait to last half a second
// you would need to insert 50 waits

// NOTE: these waits are for an average FPS of 250 REMEMBER TO CHANGE // DEPENDING ON YOUR FPS

alias w8 "wait; wait; wait; wait; wait; wait; wait; wait"

alias w12 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"

// Sets how many shots to fire and how long to wait between shots

alias singleshot "+attack; w8; -attack; w8"

alias burstshot "+attack; w12; -attack; w12; +attack; w12; -attack; w12; +attack; w12; -attack; w12"


// Changes the crosshair color and binds the firebutton and sets the next fire option in the toggle sequence

alias auto "bind MOUSE1 +attack; cl_crosshaircolor 3; bind MOUSE3 singleshotactive"

alias singleshotactive "bind MOUSE1 singleshot; cl_crosshaircolor 1; bind MOUSE3 burstshotactive"

alias burstshotactive "bind MOUSE1 burstshot; cl_crosshaircolor 2; bind MOUSE3 auto"


bind MOUSE3 "auto"
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