Why not work br (new line)?...
DR Water Level for Counter-Strike a Half-Life Modification
Ukraine May, 2009
------General Information--------------------------------
Title : Water Level Filename(s) : deathrunwaterlevelfinal.bsp & other Version : 1.5 Author : AlexALX E-mail :
[email protected] Home page :
]]>http://alex-php.net/eng/]]> ICQ : 3442387 (write only in the case) Description : Map for the deathrun servers Instalation : Upload the all files from folder map-files in a folder with the game. ------Notes----------------------------- This is my 3 released map.
New in final version: * Added a few objects. * Fixed minor bugs of textures.
New in prefinal2 version: * Added a few objects. * Removed a lot of invisible barriers. * Fixed minor bugs of textures.
New in fix9 version: * Optimized map (r_speeds). * Added a few objects.
New in fix8 version: * Optimized map (r_speeds).
New in fix7 version: * Fixed many bugs and defects. * Improve the dynamics of the game. * Altered several obstacles. * Added some new buttons. * Added "secret room". * Added Teleports. * Added exploding pipe.
------Play Information-----------------------------------
Deathmatch : No Single Player : Yas Cooperative : No Zombie : No DeathRun : Yes Mod : Counter-Strike Max # of players : 32
------Map information-------------------------------------
Base : None Editor(s) used : Valve Hammer Editor 3.5 Other Programms : ZHLT 2.5.3-1.6.1, Wally 1.55b, Photoshop 9.0, ResGen 2.0 (beta 3), notepad Prefabs used : No Known Bugs : Dont Known
Build Time : 2 Weeks Compile Machine : AMD Athlon64 5400+ X2 (2.8 Ghz) / 4 GB DDR2 (800 Mhz) Compile Time : ~5m Average R_Speeds : 650 wpoly, max 1500
------Copyright-Permissions------------------------------
All rights reserved by AlexALX © 2009 by
]]>http://alex-php.net/eng]]>