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#1
13.3.2010, 13:33
Holy Juggernaut Race
CODE
""
{
"name" "Holy Juggernaut"
"Author" "snake"
"required_level" "600"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_SetHealth event_var(userid) 500;es est_Speed event_var(userid) 3.40; es es_xdelayed 1.0 est_setclipammo event_var(userid) 1 999;es est_gamestarted wcs_tmp;es es_xif (server_var(wcs_tmp) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) Second_Strike 1"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Holy Thick Skinned|Holy Armaments|Holy Never Surrender|Holy Rhino Charge"
"skilldescr" "You can take more hits than the average fellow.|Your auto-shotty never runs out of rounds.|You come back from the dead to fight again.|You are healed fully and move at 1.5 regular speed for 8 seconds!"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 45;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 130;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
"skill1_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Devotion Aura activated."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_xm1014;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You recieve supplies."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill3_setting" "es_xrand wcs_health 200 300|es_xrand wcs_health 275 350|es_xrand wcs_health 300 375|es_xrand wcs_health 350 400"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) Second_Strike;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) Second_Strike 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_sethealth event_var(userid) server_var(wcs_health);es es_xif (server_var(wcs_tmp) = 1) then es_xtell event_var(userid) : You respawned due to Never Surrender with server_var(wcs_health) healthpoints."
"skill3_sfx" "es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xmath wcs_z2 + 150;es es_xif (server_var(wcs_tmp) = 1) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 5 255"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_hp 150|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 200|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_hp 250|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 300|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_hp 350"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) est_Speed event_var(userid) 0.3;es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_health_tmp server_var(wcs_health);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xdelayed server_var(wcs_duration) est_sethealth event_var(userid) server_var(wcs_health_tmp)"
"skill4_sfx" "0"
"ultimate_cooldown" "15"
}
Please visit:
WC3Races
WC3Source.de - Board
{
"name" "Holy Juggernaut"
"Author" "snake"
"required_level" "600"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_SetHealth event_var(userid) 500;es est_Speed event_var(userid) 3.40; es es_xdelayed 1.0 est_setclipammo event_var(userid) 1 999;es est_gamestarted wcs_tmp;es es_xif (server_var(wcs_tmp) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) Second_Strike 1"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Holy Thick Skinned|Holy Armaments|Holy Never Surrender|Holy Rhino Charge"
"skilldescr" "You can take more hits than the average fellow.|Your auto-shotty never runs out of rounds.|You come back from the dead to fight again.|You are healed fully and move at 1.5 regular speed for 8 seconds!"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 45;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 130;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
"skill1_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Devotion Aura activated."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_xm1014;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You recieve supplies."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill3_setting" "es_xrand wcs_health 200 300|es_xrand wcs_health 275 350|es_xrand wcs_health 300 375|es_xrand wcs_health 350 400"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) Second_Strike;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) Second_Strike 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_sethealth event_var(userid) server_var(wcs_health);es es_xif (server_var(wcs_tmp) = 1) then es_xtell event_var(userid) : You respawned due to Never Surrender with server_var(wcs_health) healthpoints."
"skill3_sfx" "es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xmath wcs_z2 + 150;es es_xif (server_var(wcs_tmp) = 1) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 5 255"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_hp 150|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 200|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_hp 250|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 300|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_hp 350"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) est_Speed event_var(userid) 0.3;es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_health_tmp server_var(wcs_health);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xdelayed server_var(wcs_duration) est_sethealth event_var(userid) server_var(wcs_health_tmp)"
"skill4_sfx" "0"
"ultimate_cooldown" "15"
}
Please visit:
WC3Races
WC3Source.de - Board