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#1
11.3.2010, 14:08
Naruto Uzumaki race
CODE
// NOTICE! (//discription) is left on for easy skill modifacations for better server fit.
}
"" // unique ID !!
{
"race name" "Naruto Uzumaki" // The name of the race, keep it short
"author" "FLICK" // Who coded this race (can be empty or 0)
"shortdescription" "The demon fox child" // you can give a SHORT description, shows in changerace, or "0"
"required_level" "800" // Minimum level required to choose this race (can be 0, also see config file !!)
"maximum_level" "0" // Maximum level possible to choose this race (can be 0, also see config file !!)
"allow_only" "0"// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
"teamlimit" "1" // You can limit the race to X for each team. Set 0 to disable
"preloadcmd" "0" // The commands executed on server start, eg. used to create variables
"player_spawn_cmd" "0" // Command is executed for players of this race, on spawning
"round_start_cmd" "0" // Command is executed every round-start for all players
"round_end_cmd" "0" // Command is executed every round-end for all players
"numberofskills" "4" // How many skills does this race have ?
"numberoflevels" "8" // Until which level can players go ?
"skillnames" "shadow clones|sexy technigue|resengan|9 tailed fox" // the name of the skills, divided by |
"skilldescr" "what one is real|fool others by looking sexy|swirling power|power of the 9 tailed fox" // description of the skills, divided by |
"skillcfg" "player_victim|player_spawn|player_attacker|player_ultimate" // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_nu1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_nu3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_hpmana 15|es_xsetinfo wcs_hpmana 17|es_xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 21|es_xsetinfo wcs_hpmana 23|es_xsetinfo wcs_hpmana 25|es_xsetinfo wcs_hpmana 45|es_xsetinfo wcs_hpmana 60"
"skill4_cmd" "es es_xgetmoney wcs_money server_var(wcs_userid);es es_xif (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;es es_xif (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) + server_var(wcs_hpmana);wcs_getlanguage wcs_lng wcs_lng_r_sacrificemana;es es_xif (server_var(wcs_money) >= 100) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng) server_var(wcs_hpmana) HP."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "15" "ultimate_cooldown" "time" // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
"racealias_anythng" "0" // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...."
}
}
"" // unique ID !!
{
"race name" "Naruto Uzumaki" // The name of the race, keep it short
"author" "FLICK" // Who coded this race (can be empty or 0)
"shortdescription" "The demon fox child" // you can give a SHORT description, shows in changerace, or "0"
"required_level" "800" // Minimum level required to choose this race (can be 0, also see config file !!)
"maximum_level" "0" // Maximum level possible to choose this race (can be 0, also see config file !!)
"allow_only" "0"// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
"teamlimit" "1" // You can limit the race to X for each team. Set 0 to disable
"preloadcmd" "0" // The commands executed on server start, eg. used to create variables
"player_spawn_cmd" "0" // Command is executed for players of this race, on spawning
"round_start_cmd" "0" // Command is executed every round-start for all players
"round_end_cmd" "0" // Command is executed every round-end for all players
"numberofskills" "4" // How many skills does this race have ?
"numberoflevels" "8" // Until which level can players go ?
"skillnames" "shadow clones|sexy technigue|resengan|9 tailed fox" // the name of the skills, divided by |
"skilldescr" "what one is real|fool others by looking sexy|swirling power|power of the 9 tailed fox" // description of the skills, divided by |
"skillcfg" "player_victim|player_spawn|player_attacker|player_ultimate" // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_nu1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_nu3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_hpmana 15|es_xsetinfo wcs_hpmana 17|es_xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 21|es_xsetinfo wcs_hpmana 23|es_xsetinfo wcs_hpmana 25|es_xsetinfo wcs_hpmana 45|es_xsetinfo wcs_hpmana 60"
"skill4_cmd" "es es_xgetmoney wcs_money server_var(wcs_userid);es es_xif (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;es es_xif (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) + server_var(wcs_hpmana);wcs_getlanguage wcs_lng wcs_lng_r_sacrificemana;es es_xif (server_var(wcs_money) >= 100) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng) server_var(wcs_hpmana) HP."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "15" "ultimate_cooldown" "time" // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
"racealias_anythng" "0" // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...."
}