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29.1.2010, 17:13
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THIS ASSET WAS MADE FOR A CONTEST AT POLYCOUNT. THIS ORIGINALLY USED A LOT OF COMMON NEXT GEN SHADERS AND STUFF, AND I NEEDED TO RETROFIT IT TO WORK IN THE OLDNESS THAT IS THE SOURCE ENGINE! The bullets are not individually modeled because I had to keep it under budget for the contest. If I modeled them individually, it went over.
This is the final entries thread over at Polycount:
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DO NOT COMPLAIN IF IT DOES NOT LOOK LIKE IN THE RENDER!!!!!!!!! This was made to go into engines like the Cryengine2 and Unreal 3.
This P90 is 100% dynamically lit. There is NO painted on lighting at all. All the lighting is done by the source engine.
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Model, Texture, Shaders - Racer445
Animations - Strykerwolf
Sounds - Vunsunta
Compile - James-
Big special thanks to Earthquake for helping me create this!
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