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#1
27.6.2010, 3:33
* * * * * * * * * * * * * DEAGLE CUP MAPS * * * * * * * * * * * * *
By Rokusho Rokusho39@Hotmail.com
www.sourcejunky.com
This trio of maps was developed for the Source Junky Deagle Tourney
Everything is BSPZipped as always, no need to DL anything extra.
DeagleCup_Map1
Max Players: 12
Build Time: 4 hours
Compile Time: 2 minutes, 35 seconds
Average FPS: 195
de_dust2 Average FPS: 92
A very simple map, with plenty of cover and options. Big enough to
have plenty of fun with 12 players, small enough for 2 to get into
tense battles. Mainly designed to have an industrial feel to it,
prop limit low to maintain good FPS. Very exciting map to play.
DeagleCup_Map2
Max Players: 12
Build Time: 2.5 hours
Compile Time: 1 minute, 34 seconds
Average FPS: 182
de_dust2 Average FPS: 92
After doing a rather industrial based map, it only seemed natural to
make one with a more natural feel to it. The size is larger than
the first map and has a slightly higher level of detail (mainly from
the displacements), but the FPS don't suffer too much. Long range
accuracy and use of cover will win this map.
DeagleCup_Map3
Max Players: 12
Build Time: 8 hours
Compile TIme: 2 minutes, 58 seconds
Average FPS: 135
de_dust2 Average FPS: 92
As this was the third map, one that was only meant to be played in
case of a draw between the other two maps, meant I could do something
a little different. Instead of focusing entirly on a single indoor
area, or an entire outdoor area, I decided to include both. This
also meant the map had a combination fo close-quarters action and
some longer range oppertunities. This map also uses the 3D skybox.
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